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                            Th is is my Racast shooting script the script:-     public float damage = 10f;     public float range = 100f;     public Camera fpscam;     public Text hitText;     public ParticleSystem particle;     private void Update() {         if(Input.GetButtonDown("Fire1"))         {            Shoot();         }     }     void Shoot()     {         particle.Play();         RaycastHit hit;         if(Physics.Raycast(fpscam.transform.position,fpscam.transform.forward, out hit,range))         {             hitText.text = hit.transform.name;         }     }
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